Let’s connect and launch your spatial computing revolution.
AR/VR production expertise
Immersive platforms deployed
VR sessions delivered
XR hardware platforms
Partner with Ciel Technology for AR/VR that scales from prototype to 100K+ enterprise seats without performance compromises.
Core XR engineers from Meta Quest and Vision Pro platform teams with 20M+ headset deployments.
Foveated rendering, ASW prevention, dynamic resolution ensuring zero motion sickness.
Multiplayer lobbies, weekly events, OTA content updates for 1M+ concurrent users.
Ciel Technology delivers complete spatial computing platforms across all XR hardware.
Native Quest 3/3S development with hand-tracking, passthrough MR, and multiplayer. Capabilities include:
Spatial computing apps with eye+hand tracking and RealityKit integration. What we offer:
ARKit 7/ARCore 1.45 with LiDAR body tracking and world anchoring. Services include:
Mixed reality training with digital twins, remote collaboration, and compliance tracking. Expertise includes:
2026-ready XR across Meta, Apple, Microsoft, and spatial web platforms.
Quest 3 SDK
Unity XR Toolkit
OpenXR
PlayFab Multiplayer
RealityKit 2.0
SwiftUI
VisionOS 2.1
ARKit LiDAR
MRTK4
Azure Remote Rendering
Azure Digital Twins
Ciel XR powers Meta Quest hits, Vision Pro enterprise apps, and HoloLens training globally.
Hand/gaze/voice interaction design, comfort validation, spatial prototyping (2 weeks).
90fps validation across target hardware, foveated rendering optimization.
PBR optimization, LODs, spatial audio HRTF, occlusion handling.
App Lab/Oculus Store/Vision Pro Review compliance, enterprise deployment.
Schedule spatial computing strategy session with our Head of Immersive Experiences.
Platforms: Quest 2/3, Android VR
Unity XR fitness gamification where leg pedaling controls 3D eagle flight. Hand-tracking + spatial audio immersion achieving 4.8★ ratings and 98% session completion.
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Platforms: Quest 2/3, PCVR
Social VR poker with realistic physics, avatar customization, and tournament lobbies. Cross-platform multiplayer across 1000+ concurrent players. Spatial voice chat excellence.
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Platforms: Quest 3, Quest 2
6DoF space shooter with ship customization, dynamic campaigns, and photorealistic nebulae. Hand-tracking dogfighting controls and 120fps foveated rendering.
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Foveated rendering + dynamic resolution across Quest 3/Vision Pro/HoloLens.
Comfort-rated locomotion, static references, vignette edges validated clinically.
1000+ seat deployments with SSO, analytics, compliance tracking included.
Single Unity codebase → Quest 3, Vision Pro, HoloLens 3, mobile AR, WebXR.
Quest 3: consumer gaming ($500 scale). Vision Pro: enterprise premium ($3500 exec training).
Hybrid: hand-tracking for menus/navigation, controllers for precision aiming/shooting.
<50ms round-trip for VR, <100ms for MR collaboration. Photon Cloud + edge servers standard.
ARKit LiDAR: ±1cm at 3m. ARCore Depth: ±3cm. Cloud anchor fallback for consistency.
Pre/post competency tests, time-to-proficiency (65% reduction), 180-day retention tracking.
WebXR: 30fps browser demos. Native: 90fps production apps. Sequential activation funnel.
HRTF personalization + occlusion + reverb zones. Meta Spatial Audio SDK standard.
Vision Pro > Quest 3 > HoloLens 3 > Quest Pro. Auto-adjust materials per device capability.
Headless CMS → GLB/USDZ assets → spatial A/B testing → OTA delivery to 100K headsets.
App Lab/Oculus Store, Vision Pro Review, HoloLens enterprise cert, GDPR/CCPA data compliance.