CIEL

Building AAA Games With Nanite/Lumen Graphics & Multiplatform 60fps Performance

Ciel Technology crafts console-quality AAA titles optimized for PS5 Pro, Xbox Series X, PC ray-tracing, and Switch 2—delivering 4K/120fps worlds with Chaos Physics destruction, Niagara VFX, and dedicated multiplayer servers supporting 128 players. Our AAA studio ships games with 20+ hour campaigns, live service seasons, and cross-play infrastructure powering 50M+ player communities using Unreal Engine 5.3 and Unity 6 pipelines proven in high-profile co-development.​​ We don't ship indies—we build franchises that dominate charts for a decade.

Let’s connect and create your next gaming landmark.

Our Proven Impact Over the Years

Our AAA team has contributed to 15+ major titles across console/PC with platinum certifications.

10+ years

AAA production expertise

15+

Major titles contributed

50M+

Players served globally

8+

Console generations

Choosing the Right AAA Partner Prevents Studio

Partner with Ciel Technology for AAA projects that hit platinum—not scope creep disasters.

Why Publishers Choose Ciel AAA

Ex-Epic & EA Engine Programmers

Core engine contributors from Unreal 5 Nanite team and EA Frostbite optimization leads.​

TRC/MTRC First Submission Pass

100% certification success across PlayStation, Xbox, Nintendo certifications.

128-Player Dedicated Servers

AWS GameLift infrastructure scaling to peak concurrent weekends without lag.

Our AAA Game Development Services

Ciel Technology delivers complete AAA franchises from GDC prototype to platinum launch.

Open-World Action RPGs

Massive seamless worlds with Nanite streaming and Lumen global illumination. Capabilities include:

Multiplayer Live Service Shooters

128-player PvP/PvE with cross-play, seasons, battle passes, and anti-cheat. What we offer:

Single-Player Narrative Adventures

Cinematic 20+ hour campaigns with Sequencer cutscenes and motion capture. Services include:

AAA Porting & Optimization

Console/PC/Switch optimization with dynamic resolution and LOD streaming. Expertise includes:

Technology Stack at Ciel AAA

2026 console-ready pipelines for photorealistic AAA production.

Primary Engine

Unreal Engine 5.3

Nanite

Lumen

World Partition

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Secondary

Unity 6

ECS/DOTS

GPU-driven rendering

Art

ZBrush

Maya

Houdini

Substance Designer/Painter

Get a Customized AAA Production Plan

Why Publishers Trust Ciel AAA

100% TRC/MTRC first-pass certification
60fps 4K RT guaranteed across platforms
128-player dedicated servers at launch
5-year post-launch content roadmap

Trusted by AAA Publishers Worldwide

Ciel AAA co-develops with global publishers across PlayStation, Xbox, Nintendo, PC.

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Our AAA Development Process

01

Vertical Slice

10% gameplay + Nanite demo for publisher greenlight (3 months).

02

Alpha Milestone

Full systems + 3-hour demo + performance targets (12 months).


03

Beta Certification

TRC/MTRC compliance, day-one patch, marketing builds (18 months).

04

Gold Master

Platinum polish, localization 12 languages, physical manufacturing.

Connect With Our AAA Game Director

Schedule production strategy with our Creative Director (ex-Epic Games).

🦅 Orcz Evolve VR – Unreal AAA Shooter

Platforms: PCVR, Quest 3
Unreal Engine VR tower offense with Niagara VFX hordes, Chaos destruction, 12 weapons. 90fps on consumer VR with hand interactions. Steam featured.​
🔗 

Steam

✈️ Wings 1941 – Quest 3 Flight Sim

Platforms: Quest 3, PCVR
6DoF WWII flight sim with 20+ aircraft, realistic flight models, damage physics. Hand-tracking cockpit and multiplayer dogfights. Meta Store featured.
🔗 

Meta Store

🃏 Poker VR – Cross-Platform Social

Platforms: Quest 2/3, PCVR, PSVR2
Social VR poker with photorealistic avatars, physics-based cards, 1000+ player tournaments. Cross-buy excellence and spatial voice leader.
🔗 

Meta Store

What You Can Expect to Achieve

Nanite/Lumen Photorealism

Virtualized geometry + path-traced GI at 4K/60fps console performance.​

Chaos Physics Destruction

Full environment destruction with debris simulation and networking.

128-Player Cross-Play

AWS GameLift + EOS supporting PS5/Xbox/PC/Switch 2 simultaneously.

5-Year Franchise Roadmap

Seasonal content, expansions, remasters, free-to-play conversion paths.

What Our AAA Producers Say

Frequently Asked Questions – AAA Game Development

Unreal 5 vs Unity 6—which for AAA 2026?

UE5: open-world/console (Nanite/Lumen). Unity 6: multiplayer/mobile (DOTS/ECS).

PSSR upscaling, 8K textures, RT hardware acceleration mandatory for 2026 titles.

$0.25/player/month AWS GameLift. 1M peak weekend: $250K/month scalable.

First submission pass: 2 weeks. Revisions: 1 week. Day-one patch mandatory.

100+ characters, 5000+ animations, facial 100+ blendshapes. OptiTrack studio.

50 devs post-launch: 20 content, 15 balance, 10 servers, 5 events/community.

Dynamic resolution + LOD scaling. 30fps PS4, 60fps PS5 standard.

BattlEye/Easy Anti-Cheat integrated. Server-authoritative + client prediction.

Alpha: Gamescom. Beta: Gamescom+3mo. Gold: T-60 days. Trailers: monthly.

Season 1 DLC included in budget. Seasons 2-5: revenue share 70/30 publisher/dev.

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