Let’s connect and create your next gaming landmark.
AAA production expertise
Major titles contributed
Players served globally
Console generations
Partner with Ciel Technology for AAA projects that hit platinum—not scope creep disasters.
Core engine contributors from Unreal 5 Nanite team and EA Frostbite optimization leads.
100% certification success across PlayStation, Xbox, Nintendo certifications.
AWS GameLift infrastructure scaling to peak concurrent weekends without lag.
Ciel Technology delivers complete AAA franchises from GDC prototype to platinum launch.
Massive seamless worlds with Nanite streaming and Lumen global illumination. Capabilities include:
128-player PvP/PvE with cross-play, seasons, battle passes, and anti-cheat. What we offer:
Cinematic 20+ hour campaigns with Sequencer cutscenes and motion capture. Services include:
Console/PC/Switch optimization with dynamic resolution and LOD streaming. Expertise includes:
2026 console-ready pipelines for photorealistic AAA production.
Unreal Engine 5.3
Nanite
Lumen
World Partition
Unity 6
ECS/DOTS
GPU-driven rendering
ZBrush
Maya
Houdini
Substance Designer/Painter
Ciel AAA co-develops with global publishers across PlayStation, Xbox, Nintendo, PC.
10% gameplay + Nanite demo for publisher greenlight (3 months).
Full systems + 3-hour demo + performance targets (12 months).
TRC/MTRC compliance, day-one patch, marketing builds (18 months).
Platinum polish, localization 12 languages, physical manufacturing.
Schedule production strategy with our Creative Director (ex-Epic Games).
Platforms: PCVR, Quest 3
Unreal Engine VR tower offense with Niagara VFX hordes, Chaos destruction, 12 weapons. 90fps on consumer VR with hand interactions. Steam featured.
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Platforms: Quest 3, PCVR
6DoF WWII flight sim with 20+ aircraft, realistic flight models, damage physics. Hand-tracking cockpit and multiplayer dogfights. Meta Store featured.
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Platforms: Quest 2/3, PCVR, PSVR2
Social VR poker with photorealistic avatars, physics-based cards, 1000+ player tournaments. Cross-buy excellence and spatial voice leader.
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Virtualized geometry + path-traced GI at 4K/60fps console performance.
Full environment destruction with debris simulation and networking.
AWS GameLift + EOS supporting PS5/Xbox/PC/Switch 2 simultaneously.
Seasonal content, expansions, remasters, free-to-play conversion paths.
UE5: open-world/console (Nanite/Lumen). Unity 6: multiplayer/mobile (DOTS/ECS).
PSSR upscaling, 8K textures, RT hardware acceleration mandatory for 2026 titles.
$0.25/player/month AWS GameLift. 1M peak weekend: $250K/month scalable.
First submission pass: 2 weeks. Revisions: 1 week. Day-one patch mandatory.
100+ characters, 5000+ animations, facial 100+ blendshapes. OptiTrack studio.
50 devs post-launch: 20 content, 15 balance, 10 servers, 5 events/community.
Dynamic resolution + LOD scaling. 30fps PS4, 60fps PS5 standard.
BattlEye/Easy Anti-Cheat integrated. Server-authoritative + client prediction.
Alpha: Gamescom. Beta: Gamescom+3mo. Gold: T-60 days. Trailers: monthly.
Season 1 DLC included in budget. Seasons 2-5: revenue share 70/30 publisher/dev.